I considered a lot of things about hit points, including whether or not to even have them in the game. I’ve played and enjoyed games like True20, FATE and The Shadow of Yesterday that do a good job with combat mechanics but don’t use hit points to track damage. Then
I thought it might interesting to put my thoughts about different design decisions I’ve made with Fantasy Adventure Stories (FAST). I welcome any insights or questions in the comments. Please, attempt to make them constructive. I don’t expect that everyone will agree with my decisions and that’s fine by me.